Below the list Global Game Jams I attended over the years.
- Global Game Jam 2025: Bubble Girl
For this year I paired up with Tim Ottenhof again. We also participated in the 2024 edition together. This years theme: Bubble. Fairly quickly we decided to go big and create a game inspired by arch hero, a 2D top down rogue-like.
Going this big was a bit too ambitious. In 48 hours we were not really satisfied with the result. Some core functionality was still missing. So we decided to continue finishing the loop and some mechanics that week.
Play link: https://slyemenike.com/ggj/2025/v0_4/
My goal and challenge was to use AI for the first time as a programmer. I wanted to see how it would enhance my speed and efficiency. It definitely helped me create the base templates of the game logic, movement and enemy behaviour which was usefull. Overall I think it helped me quite alot in efficiency of coding, but also problem solving for tools and parts I forgot in programming.
The other challenge for me was to work with Spine & Tiled. I didn’t use these tools in depth that much, so I had to figure them out along the way. In the end the integration of both worked well.
Technology Notes
Framework: Phaser 3
Animations: Spine2DCredits
Tim Ottenhof
Sly Emenike - Global Game Jam 2024: Amuse-a-Thon
This year I teamed up with Tim Ottenhof to create Amuse-A-Thon. This years theme: Make Me Laugh.
Playlink: https://slyemenike.com/ggj/2024
GGJ Site: https://globalgamejam.org/games/2024/amuse-thon-4It was my first gamejam with only two people, the pressure was high to deliver. We only had 48 hours to make one game. What did we decide to do? To make 12 games. The game concept was easy, create Warioware like mini games that gradually speed up. The concept worked out quite well. We could make a full game loop with the polish that we enivsioned.
Credits:
Tim Ottenhof
Sly Emenike - Global Game Jam 2023: La Roota Madre
Unfortunately, I couldn’t participate in GGJ 2022, but GGJ 2023 made up for that! Following tradition, we created a local co-op game, but this time it was an imposter variant.
Welcome to Rumbleroot, a magical land where four brave bears embark on a quest to offer turnips to the mighty La Roota Madre. But there’s a twist – one of the bears is an imposter, trying to disrupt their mission and cause chaos. Join these fuzzy friends as they navigate through a world of rolling hills and lush forests, facing challenges and uncovering the truth. Who will come out on top? Will the bears succeed in their offering or will the imposter’s mischief get in the way?
Theme: “Root“
Play: https://playcanv.as/b/1d36805c
GGJ Site: https://v3.globalgamejam.org/2023/games/impawables-8
You will need 4 players to play this gameCredits:
Wessel Cramer
Sly Emenike
Lau Fiotek
Rick Gijsen
Tim De Graaff
Weikang Hu
Aaron Ligthart
Charlie Yau - Global Game Jam 2021: Operation: Wabshnug
Global Game Jam 2021 was an online edition. I participated in a team of 6 to create a turn-based multiplayer game called Operation: Wabshnug. We had to continue with the trend of creating multiplayer games. Since this was an online edition we decided to work on a online multiplayer game.
It was a challenging jam, we were ambitious and dedicated. In the end it payed off. We built a game we can actually play online with friends.
Theme: “Lost & Found”
Play: https://slyemenike.com/ggj/snailtrail
GGJ Site: https://globalgamejam.org/2021/games/operation-wabshnug-8
You will need 3-8 players to play this game
Operation Wabshnug is a social multiplayer game where you and 7 friends outwit each other by stealing items from a museum. Plan your steps and make sure people don’t see you with the FORBIDDEN items. Rat out your gathered information for bonus points, so pay attention! - Global Game Jam 2020: Broken Bridges
This year we created a 2v2 local-multiplayer game with 6 people. It is made in PlayCanvas, a 3d JavaScript game engine. As the years before we had 48 hours at the HvA to create a game. It was a weekend of a bit of sleep, snacks everywhere and lots of fun.
Theme: Repair
Play: https://slyemenike.com/ggj/broken-bridges
GGJ site: https://globalgamejam.org/2020/games/bridge-bro-broughs-8
You will need 4 controllers to play this game. It is playable in the browser
Broken Bridges is a cooperative versus game where you have to construct a broken bridge. Communication and dedication is important in this game so you and your partner can create and place the building blocks needed to complete the bridge.Art:
- Jan de Munnik
- Ryan Cannon
Programming
- Sly Emenike
- Rick Gijsen
- Weikang Hu
- Charlie Yau
Design
- All of us 🙂
- Global Game Jam 2019: Snail Trail
My third Global Game Jam, and it was an awesome one. 48 hours at the HvA with about 8 hours of sleep in total (worth it). We art starting to form a pattern here, we decided to work on another local-multiplayer game. With a group of 2 artists and 4 programmers we came up with a fun little 1v1v1v1 game. (In a way it is a 3v1 game).
Theme: “What home means to you”
Play: https://slyemenike.itch.io/operation-wabshnug
GGJ Site: https://globalgamejam.org/2019/games/snail-trail
You will need 2 to 4 controllers to play this game. It is playable in the browser
The game is about 4 snails fighting over a shell. The goal is to hold the shell for a total of 30 seconds while fending off the other players.
Can you stand your ground against three snails fighting for a home?
Milan Dionisio Pires- Art, Design
Sly Emenike – Audio, Design, Programming
Rick Gijsen – Design, Programming
María Gómez – Art, Design
Weikang Hu – Design, Programming
Jenny Sun – Design, Programming - Global Game Jam 2018: Patent Bro’s
My second Global Game Jam! This years theme: Transmission. It is my first time to participate the jam with friends and colleagues. Also my first time actually sleeping at the location itself.
We joined the jam with a group of 9 people. Too big for a team so we decided to split up into 2 teams. Our team created a 1v1 platformer game in Phaser2, a JavaScript game framework.
Theme: Transmission
Playlink: https://slyemenike.com/ggj/patentbros/
GGJ Site: https://globalgamejam.org/2018/games/patent-bros
You will need 2 controllers to play this game. It is playable in the browserPatent Bro’s is about Nikola Tesla and Thomas Edison fighting to claim a patent for a unique invention: electricity! You will have to charge up your battery up to 100% for you to win.
Sly Emenike – Programming & Design
Maria Gómez Sanches – Art & Design
Age Kruijssen – Programming & Design
Robin Maree- Programming & Design
Naomi Vogelpoel – Programming & Design - Global Game Jam 2017: We’re Still Here
My first Global Game Jam! At the start of my internship at Virtual Play I was asked if I would like to join their team at the GGJ. (I said yes!) It was my second game game jam, but it was still mysterious in a way. It was great fun and a nice introduction to the GGJ.
Theme: Waves
GGJ Site: https://globalgamejam.org/2017/games/were-still-hereIn We’re Still Here you control a group of people trying to please the god Tiamatzu, goddess of the waves. While the island is stormed with tsunami’s you try to hold stand and bunker up. Your hope is to create a small civilization so you can build the great wonder to please Tiamatzu.
Game trailer for We’re still here Michele Bianchi – Art, Game Design
Harry Boonstra – Game Design (not shown)
Sly Emenike – Programming, Game Design
Stephan van der Feest – Programming, Audio, Game Design
Tom Goodfellow – Writing, Game Design
Marie-José Vincent – Art, Game Design